Danbias/Code/Game/GameClient/GameClientState/GameStateUI.cpp

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2014-02-19 13:15:19 +01:00
#include "GameStateUI.h"
using namespace ::DanBias::Client;
using namespace ::Oyster::Network;
GameStateUI::GameStateUI()
{
this->nextState = GameStateUI::UIState_same;
}
GameStateUI::~GameStateUI() { /* Do nothing */ }
const GameStateUI::NetEvent & GameStateUI::DataRecieved( const GameStateUI::NetEvent &message )
{
/* Do nothing */
return message;
}