Danbias/Code/Misc/Input/Source/InputManager.cpp

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2014-02-14 15:50:00 +01:00
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "..\Include\InputManager.h"
#include "..\Include\PreReq.h"
//-- PLATFORM ----------------------------------------------------------------------------------------------------------------------------------//
//Bring in correct Input for current platform
#if defined PLATFORM_WIN32
# include "..\Include\Win32\Win32Input.h"
#elif defined PLATFORM_LINUX
# include "..\Include\Linux\LinuxInput.h"
#elif defined PLATFORM_APPLE
# include "..\Include\Mac\MacInput.h"
#elif defined PLATFORM_IPHONE
# include "..\Include\IPhone\iPhoneInput.h"
#elif defined PLATFORM_XBOX
# include "..\Include\XBox\XBoxInput.h"
#endif
//----------------------------------------------------------------------------------------------------------------------------------------------//
using namespace Input;
InputManager *defaultInstance = 0;
InputManager* CreateManager()
{
InputManager* obj = 0;
#if defined PLATFORM_WIN32
obj = new Win32Input();
#elif defined PLATFORM_XBOX
obj = new XBoxInput();
#elif defined PLATFORM_LINUX
obj = new LinuxInput();
#elif defined PLATFORM_APPLE
obj = new MacInput();
#elif defined PLATFORM_IPHONE
obj = new iPhoneInput();
#else
OIS_EXCEPT(L"No platform library.. check build platform defines!");
#endif
return obj;
}
//-- STATIC ------------------------------------------------------------------------------------------------------------------------------------//
InputManager* InputManager::Instance()
{
if(!defaultInstance)
{
defaultInstance = CreateManager();
}
return defaultInstance;
}
InputManager* InputManager::CreateInputManager()
{
return CreateManager();
}
void InputManager::DestroyInputManager()
{
if(!defaultInstance) return;
defaultInstance->Destroy();
delete defaultInstance;
defaultInstance = 0;
}
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void InputManager::DestroyInputManager(InputManager* inputSystem)
{
if(!inputSystem) return;
inputSystem->Destroy();
delete inputSystem;
inputSystem = 0;
}
//----------------------------------------------------------------------------------------------------------------------------------------------//
//-- PRIVATE ------------------------------------------------------------------------------------------------------------------------------------//
InputManager::InputManager()
{}
InputManager::~InputManager()
{}