Danbias/Code/Network/NetworkDependencies/ConnectionUDP.h

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#ifndef NETWORK_DEPENDENCIES_CONNECTIONUDP_H
#define NETWORK_DEPENDENCIES_CONNECTIONUDP_H
//////////////////////////////////
// Created by Sam Svensson 2013 //
//////////////////////////////////
#include "IConnection.h"
#include "../NetworkDependencies/OysterByte.h"
namespace Oyster
{
namespace Network
{
class ConnectionUDP : public IConnection
{
public:
ConnectionUDP();
ConnectionUDP( int socket);
virtual ~ConnectionUDP();
virtual int InitiateServer( unsigned short port );
virtual int InitiateClient();
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virtual int InitiateBroadcastServer(unsigned short port, const char serverName[]);
virtual int InitiateBroadcastClient(unsigned short port);
virtual int Send ( OysterByte &byte );
virtual int Recieve( OysterByte &byte );
virtual int Connect( unsigned short port, const char serverName[] );
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//Doesn't do anything now.
virtual int Reconnect() { return 0; }
virtual int Disconnect();
bool IsSending();
bool IsConnected();
int GetIpSize();
int GetSocket();
int SetBlockingMode( bool blocking );
private:
int InitiateSocket();
int socket;
//char ipAddress[16];
//unsigned short port;
int ipSize;
unsigned long Address;
unsigned short port;
bool stillSending;
bool closed;
};
}
}
#endif