Danbias/Code/Network/NetworkDependencies/Messages/MessagePlayerPos.cpp

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#include "MessagePlayerPos.h"
using namespace Oyster::Network;
using namespace Oyster::Network::Messages;
using namespace Oyster::Network::Protocols;
MessagePlayerPos::MessagePlayerPos()
{
}
MessagePlayerPos::~MessagePlayerPos()
{
}
void MessagePlayerPos::Pack(Protocols::ProtocolHeader& header, OysterByte& bytes)
{
MessageHeader::Pack(header, bytes);
PackInt(static_cast<ProtocolPlayerPos*>(&header)->ID, bytes);
PackFloat(static_cast<ProtocolPlayerPos*>(&header)->matrix, static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
SetSize(bytes);
}
void MessagePlayerPos::Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header)
{
MessageHeader::Unpack(bytes, header);
static_cast<ProtocolPlayerPos*>(&header)->ID = UnpackInt(bytes);
static_cast<ProtocolPlayerPos*>(&header)->matrix = UnpackFloat(static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
}