Danbias/OysterPhysics3D/Collision/Line.h

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/////////////////////////////////////////////////////////////////////
// Created by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_LINE_H
#define OYSTER_COLLISION_LINE_H
#include "OysterMath.h"
#include "ICollideable.h"
#include "Ray.h"
namespace Oyster { namespace Collision
{
class Line : public ICollideable
{
public:
union
{
struct { class Ray ray; ::Oyster::Math::Float length; };
char byte[sizeof(class Ray) + sizeof(::Oyster::Math::Float)];
};
Line( );
Line( const Line &line );
Line( const class Ray &ray, const ::Oyster::Math::Float &length );
Line( const ::Oyster::Math::Float3 &origin, const ::Oyster::Math::Float3 &normalizedDirection, const ::Oyster::Math::Float &length );
~Line( );
Line & operator = ( const Line &line );
ICollideable* clone( ) const;
bool Intersects( const ICollideable *target ) const;
bool Contains( const ICollideable *target ) const;
ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
};
} }
#endif