Danbias/Code/Misc/Thread/OysterThread.h

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/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#ifndef MISC_OYSTER_THREAD_H
#define MISC_OYSTER_THREAD_H
#include "IThreadObject.h"
namespace Oyster
{
namespace Thread
{
enum OYSTER_THREAD_ERROR
{
OYSTER_THREAD_ERROR_SUCCESS,
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OYSTER_THREAD_ERROR_ThreadAlreadyCreated,
OYSTER_THREAD_ERROR_ThreadCreationFailed,
OYSTER_THREAD_ERROR_ThreadNotCreated,
OYSTER_THREAD_ERROR_ThreadHasNoWorker,
OYSTER_THREAD_ERROR_ThreadCannotWaintOnItselfe,
OYSTER_THREAD_ERROR_ThreadCannotBeWaitedOn,
OYSTER_THREAD_ERROR_ThreadIsDead,
OYSTER_THREAD_ERROR_FAILED,
};
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enum OYSTER_THREAD_PRIORITY
{
OYSTER_THREAD_PRIORITY_1, //!< High
OYSTER_THREAD_PRIORITY_2, //!< Medium
OYSTER_THREAD_PRIORITY_3, //!< Low
};
class OysterThread
{
private:
struct PrivateData;
PrivateData *privateData;
public:
OysterThread();
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OysterThread(const OysterThread& original);
const OysterThread& operator=(const OysterThread& original);
virtual~OysterThread();
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OYSTER_THREAD_ERROR Create(IThreadObject* worker, bool start, bool detach = false);
OYSTER_THREAD_ERROR Start();
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OYSTER_THREAD_ERROR Stop(bool wait = false);
OYSTER_THREAD_ERROR Pause();
OYSTER_THREAD_ERROR Pause(int mSec);
OYSTER_THREAD_ERROR Resume();
OYSTER_THREAD_ERROR Reset(IThreadObject* worker = 0);
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OYSTER_THREAD_ERROR Terminate(bool wait = true);
OYSTER_THREAD_ERROR Wait();
OYSTER_THREAD_ERROR Wait(int mSec);
OYSTER_THREAD_ERROR Swap(const OysterThread* other);
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void SetPriority(OYSTER_THREAD_PRIORITY priority);
bool IsActive();
bool IsCreated() const;
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};
}
}
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#endif // !MISC_OYSTER_THREAD_H