Danbias/Code/Misc/Utilities-InlineImpl.h

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/////////////////////////////////////////////////////////////////////
// Inline and template implementations for
// the Utility Collection of Miscellanious Handy Functions
// <20> Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#ifndef UTILITIES_INLINE_IMPL_H
#define UTILITIES_INLINE_IMPL_H
#include "Utilities.h"
namespace Utility
{
namespace DynamicMemory
{
template<typename Type>
inline void SafeDeleteInstance( Type *dynamicInstance )
{
if( dynamicInstance )
{
delete dynamicInstance;
}
}
template<typename Type>
void SafeDeleteArray( Type dynamicArray[] )
{
if( dynamicArray )
{
delete [] dynamicArray;
}
}
template<typename Type>
UniquePointer<Type>::UniquePointer( Type *assignedInstance )
{
this->ownedInstance = assignedInstance;
}
template<typename Type>
UniquePointer<Type>::~UniquePointer()
{
SafeDeleteInstance( this->ownedInstance );
}
template<typename Type>
UniquePointer<Type> & UniquePointer<Type>::operator = ( Type *assignedInstance )
{
SafeDeleteInstance( this->ownedInstance );
this->ownedInstance = assignedInstance;
return *this;
}
template<typename Type>
UniquePointer<Type> & UniquePointer<Type>::operator = ( const UniquePointer<Type> &donor )
{
SafeDeleteInstance( this->ownedInstance );
this->ownedInstance = donor.ownedInstance;
donor.ownedInstance = NULL;
return *this;
}
template<typename Type>
UniquePointer<Type>::operator Type* ()
{
return this->ownedInstance;
}
template<typename Type>
UniquePointer<Type>::operator const Type* () const
{
return this->ownedInstance;
}
template<typename Type>
Type * UniquePointer<Type>::operator -> ()
{
return this->ownedInstance;
}
template<typename Type>
const Type * UniquePointer<Type>::operator -> () const
{
return this->ownedInstance;
}
template<typename Type>
UniquePointer<Type>::operator bool() const
{
return this->ownedInstance != NULL;
}
template<typename Type>
Type* UniquePointer<Type>::Release()
{
Type *copy = this->ownedInstance;
this->ownedInstance = NULL;
return copy;
}
template<typename Type>
inline bool UniquePointer<Type>::HaveOwnership() const
{
return this->operator bool();
}
template<typename Type>
UniqueArray<Type>::UniqueArray( Type assignedArray[] )
{
this->ownedArray = assignedArray;
}
template<typename Type>
UniqueArray<Type>::~UniqueArray()
{
SafeDeleteArray( this->ownedArray );
}
template<typename Type>
UniqueArray<Type> & UniqueArray<Type>::operator = ( Type assignedArray[] )
{
SafeDeleteArray( this->ownedArray );
this->ownedArray = assignedArray;
}
template<typename Type>
UniqueArray<Type> & UniqueArray<Type>::operator = ( const UniqueArray<Type> &donor )
{
SafeDeleteArray( this->ownedArray );
this->ownedArray = donor.ownedInstance;
donor.owned = NULL;
}
template<typename Type> template<typename Index>
Type & UniqueArray<Type>::operator [] ( Index i )
{
return this->ownedArray[i];
}
template<typename Type> template<typename Index>
const Type & UniqueArray<Type>::operator [] ( Index i ) const
{
return this->ownedArray[i];
}
template<typename Type>
UniqueArray<Type>::operator bool () const
{
return this->ownedArray != NULL;
}
template<typename Type>
Type* UniqueArray<Type>::Release()
{
Type *copy = this->ownedArray;
this->ownedArray = NULL;
return copy;
}
template<typename Type>
inline bool UniqueArray<Type>::HaveOwnership() const
{
return this->operator bool();
}
}
}
#endif