140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#include "btConvexPointCloudShape.h"
|
||
|
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||
|
|
||
|
#include "LinearMath/btQuaternion.h"
|
||
|
|
||
|
void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
|
||
|
{
|
||
|
m_localScaling = scaling;
|
||
|
recalcLocalAabb();
|
||
|
}
|
||
|
|
||
|
#ifndef __SPU__
|
||
|
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
|
||
|
{
|
||
|
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
|
||
|
btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
|
||
|
|
||
|
btVector3 vec = vec0;
|
||
|
btScalar lenSqr = vec.length2();
|
||
|
if (lenSqr < btScalar(0.0001))
|
||
|
{
|
||
|
vec.setValue(1,0,0);
|
||
|
} else
|
||
|
{
|
||
|
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
|
||
|
vec *= rlen;
|
||
|
}
|
||
|
|
||
|
if( m_numPoints > 0 )
|
||
|
{
|
||
|
// Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
|
||
|
// btVector3 scaled = vec * m_localScaling;
|
||
|
int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
|
||
|
return getScaledPoint(index);
|
||
|
}
|
||
|
|
||
|
return supVec;
|
||
|
}
|
||
|
|
||
|
void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
|
||
|
{
|
||
|
for( int j = 0; j < numVectors; j++ )
|
||
|
{
|
||
|
const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
|
||
|
btScalar maxDot;
|
||
|
int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
|
||
|
supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
|
||
|
if( 0 <= index )
|
||
|
{
|
||
|
//WARNING: don't swap next lines, the w component would get overwritten!
|
||
|
supportVerticesOut[j] = getScaledPoint(index);
|
||
|
supportVerticesOut[j][3] = maxDot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
|
||
|
{
|
||
|
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
|
||
|
|
||
|
if ( getMargin()!=btScalar(0.) )
|
||
|
{
|
||
|
btVector3 vecnorm = vec;
|
||
|
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
|
||
|
{
|
||
|
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
|
||
|
}
|
||
|
vecnorm.normalize();
|
||
|
supVertex+= getMargin() * vecnorm;
|
||
|
}
|
||
|
return supVertex;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
|
||
|
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
|
||
|
int btConvexPointCloudShape::getNumVertices() const
|
||
|
{
|
||
|
return m_numPoints;
|
||
|
}
|
||
|
|
||
|
int btConvexPointCloudShape::getNumEdges() const
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
|
||
|
{
|
||
|
btAssert (0);
|
||
|
}
|
||
|
|
||
|
void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
|
||
|
{
|
||
|
vtx = m_unscaledPoints[i]*m_localScaling;
|
||
|
}
|
||
|
|
||
|
int btConvexPointCloudShape::getNumPlanes() const
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
|
||
|
{
|
||
|
|
||
|
btAssert(0);
|
||
|
}
|
||
|
|
||
|
//not yet
|
||
|
bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
|
||
|
{
|
||
|
btAssert(0);
|
||
|
return false;
|
||
|
}
|
||
|
|