22 lines
324 B
HLSL
22 lines
324 B
HLSL
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cbuffer everyFrame : register(c0)
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{
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matrix VP;
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}
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cbuffer everyObject : register(c1)
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{
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matrix world;
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}
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Texture2D Diffuse :register(t0);
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float4 VSScene(float4 input : POSITION) : SV_Position
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{
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//return input;
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return mul(input,VP);
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}
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float4 PSScene(float4 input : SV_Position) : SV_Target0
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{
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return float4(0,1,0,1);
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}
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