2014-01-24 10:22:18 +01:00
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//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#ifndef LOADER_H
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#define LOADER_H
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2014-02-17 10:38:11 +01:00
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#include "Resource\OysterResource.h"
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2014-01-24 10:22:18 +01:00
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#include <string>
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namespace GameLogic
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{
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2014-01-24 10:42:19 +01:00
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namespace LevelFileLoader
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2014-01-24 10:22:18 +01:00
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{
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class Loader
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{
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public:
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2014-01-27 10:15:39 +01:00
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Loader (){};
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2014-01-24 10:22:18 +01:00
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~Loader(){};
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2014-02-18 21:24:21 +01:00
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char* LoadFile(std::wstring fileName, int &size);
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2014-01-24 10:22:18 +01:00
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//TODO:
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//Add functionality to load physicsObjects (hitboxes)
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};
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}
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}
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#endif;
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