Danbias/Code/Network/OysterNetworkServer/ServerMain.cpp

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#include <iostream>
#include <WinSock2.h>
#include <vector>
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#include <vld.h>
#include "../NetworkDependencies/WinsockFunctions.h"
#include "../NetworkDependencies/Listener.h"
#include "../NetworkDependencies/Translator.h"
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#include "../NetworkDependencies/ThreadedClient.h"
#include "../NetworkDependencies/OysterByte.h"
#include "../NetworkDependencies/PostBox.h"
#include "../../Misc/WinTimer.h"
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#pragma comment(lib, "ws2_32.lib")
using namespace std;
using namespace Oyster::Network::Server;
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using namespace Oyster::Network;
using namespace ::Protocols;
using namespace Utility;
int main()
{
OysterByte recvBuffer;
IPostBox<int>* postBox = new PostBox<int>();
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cout << "Server" << endl;
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Translator t;
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int errorCode;
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if(!InitWinSock())
{
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cout << "errorMessage: unable to start winsock" << endl;
}
//Create socket
Listener listener;
listener.Init(9876);
listener.SetPostBox(postBox);
Sleep(1000);
//Start listening
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//Accept a client
ProtocolPlayerPos test;
test.clientID = 0;
test.ID = 5;
test.nrOfFloats = 16;
test.matrix = new float[test.nrOfFloats];
for(int i = 0; i < test.nrOfFloats; i++)
{
test.matrix[i] = i;
}
t.Pack(test, recvBuffer);
WinTimer timer;
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vector<ThreadedClient*> clients;
int client = -1;
while(1)
{
client = -1;
postBox->FetchMessage(client);
if(client != -1)
{
cout << "Client connected: " << client << endl;
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clients.push_back(new ThreadedClient(client));
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clients.at(clients.size()-1)->Send(&recvBuffer);
}
//Send a message every 1 secounds to all clients.
if(timer.getElapsedSeconds() > 1)
{
cout << "Sending to " << clients.size() << " clients." << endl;
timer.reset();
for(int i = 0; i < (int)clients.size(); i++)
{
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clients.at(i)->Send(&recvBuffer);
}
}
Sleep(100);
}
listener.Shutdown();
/*
ProtocolSet* set = new ProtocolSet;
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client1.Send(recvBuffer);
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while(1)
{
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client1.Recv(recvBuffer);
t.Unpack(set, recvBuffer);
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
cout << "Client1: " << set->Protocol.pTest->textMessage << endl;
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for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
{
cout << set->Protocol.pTest->f[i] << ' ';
}
cout << endl;
set->Release();
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client2.Send(recvBuffer);
client2.Recv(recvBuffer);
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t.Unpack(set, recvBuffer);
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
cout << "Client2: " << set->Protocol.pTest->textMessage << endl;
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for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
{
cout << set->Protocol.pTest->f[i] << ' ';
}
cout << endl;
set->Release();
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client1.Send(recvBuffer);
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}
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ShutdownWinSock();
delete set;
*/
system("pause");
return 0;
}