Danbias/Code/OysterGraphics/DllInterfaces/GFXAPI.h

98 lines
3.1 KiB
C
Raw Normal View History

2013-11-26 13:44:58 +01:00
#pragma once
#include <string>
#include "../Definitions/GraphicalDefinition.h"
2013-11-26 13:44:58 +01:00
#include "..\Model\Model.h"
#include "OysterMath.h"
#include <Windows.h>
//#include <vld.h>
2013-11-26 13:44:58 +01:00
2013-12-04 09:36:43 +01:00
#ifdef GFX_DLL_EXPORT
2013-11-26 15:33:05 +01:00
#define GFX_DLL_USAGE __declspec(dllexport)
#else
2013-12-04 09:36:43 +01:00
#define GFX_DLL_USAGE
2013-11-26 15:33:05 +01:00
#endif
2013-11-26 13:44:58 +01:00
namespace Oyster
{
namespace Graphics
{
2013-11-26 15:33:05 +01:00
class GFX_DLL_USAGE API
2013-11-26 13:44:58 +01:00
{
public:
enum State
{
Sucsess,
Fail
};
struct Option
{
2014-01-31 16:29:50 +01:00
std::wstring modelPath, texturePath;
2014-02-05 16:54:57 +01:00
int BytesUsed;
2013-11-26 13:44:58 +01:00
};
2014-02-07 11:52:51 +01:00
typedef void* Texture;
2013-11-26 13:44:58 +01:00
2013-11-26 15:33:05 +01:00
static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
2014-01-08 07:01:59 +01:00
#ifdef _DEBUG
static State ReloadShaders();
#endif
//! @todo Memory Leaks
//! @brief Clean Resources and release all memory
static void Clean();
2014-01-08 07:01:59 +01:00
//! @brief Sets the view matrix to use next frame
2014-02-10 16:22:23 +01:00
static void SetView(const Oyster::Math::Float4x4& View);
2014-01-08 07:01:59 +01:00
//! @brief Sets the projection matrix to use next frame
2014-02-10 16:22:23 +01:00
static void SetProjection(const Oyster::Math::Float4x4& Projection);
//! @brief will internally use last values from SetView and SetProjection
static void NewFrame();
2014-01-08 07:01:59 +01:00
//! @brief Renders a list of models
static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
2014-01-08 07:01:59 +01:00
//! @brief Renders a single model
2014-02-10 13:59:45 +01:00
static void RenderModel(Oyster::Graphics::Model::Model* model);
2014-02-07 11:52:51 +01:00
//! @brief Configures Renderer to process 2D graphics, data will be passed in to EndFrame()
static void StartGuiRender();
//! @brief Renders a single GUI element using the texture provided and the Pos in the center, %based system
2014-02-12 09:24:37 +01:00
static void RenderGuiElement(Texture, Math::Float2 Pos, Math::Float2 Size, Math::Float3 Color = Math::Float3(1,1,1));
2014-02-07 11:52:51 +01:00
2014-02-11 13:29:19 +01:00
//! @brief Configures Renderer to process 2D Text, data will be passed in to EndFrame()
static void StartTextRender();
//! @brief Renders a single GUI string using the texture provided and the Pos in the center, %based system
2014-02-12 09:24:37 +01:00
static void RenderText(std::wstring, Math::Float2 Pos, Math::Float2 Size, Math::Float3 Color = Math::Float3(1,1,1));
2014-02-11 13:29:19 +01:00
2014-01-08 07:01:59 +01:00
//! @brief Performs light calculations, post effects and presents the scene
2013-11-26 13:44:58 +01:00
static void EndFrame();
2014-01-08 07:01:59 +01:00
//! @brief Creates a model from the supplied file, note: do not include .obj
2013-11-26 13:44:58 +01:00
static Oyster::Graphics::Model::Model* CreateModel(std::wstring filename);
2014-01-08 07:01:59 +01:00
//! @brief deletes a model and relases the models resources
2013-11-26 13:44:58 +01:00
static void DeleteModel(Oyster::Graphics::Model::Model* model);
2014-02-07 11:52:51 +01:00
static Texture CreateTexture(std::wstring filename);
2014-02-07 13:15:38 +01:00
static void DeleteTexture(Texture);
2014-02-07 11:52:51 +01:00
2014-01-08 07:01:59 +01:00
//! @brief adds a light to the scene
2014-02-10 16:22:23 +01:00
static void AddLight(const Definitions::Pointlight light);
2014-01-08 07:01:59 +01:00
//! @brief removes all lights from the scene
static void ClearLights();
2014-02-05 16:54:57 +01:00
//! @brief Sets Options to the graphics
2013-11-26 13:44:58 +01:00
static State SetOptions(Option);
2014-02-05 16:54:57 +01:00
//! @brief Gets Options from the graphics
2014-02-05 16:54:57 +01:00
static Option GetOption();
//! @brief Starts an animation and returns the time of the animation
static float PlayAnimation(Model::Model* model, std::wstring name, bool looping = false);
//! @brief Moves all animating models forward the specified time;
static void Update(float deltaTime);
2013-11-26 13:44:58 +01:00
};
}
}