2014-02-10 12:02:48 +01:00
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#ifndef CAMERA_BASIC_H
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#define CAMERA_BASIC_H
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#include "OysterMath.h"
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class Camera_Basic
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{
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public:
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Camera_Basic();
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Camera_Basic( const ::Oyster::Math::Float3 &position, const ::Oyster::Math::Float3 &angularAxis, const ::Oyster::Math::Float4x4 &projection );
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virtual ~Camera_Basic();
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Camera_Basic & operator = ( const Camera_Basic &camera );
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void SetPosition( const ::Oyster::Math::Float3 &translation );
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void SetAngular( const ::Oyster::Math::Float3 &axis );
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void SetProjection( const ::Oyster::Math::Float4x4 &matrix );
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void SetOrthographicProjection( ::Oyster::Math::Float width, ::Oyster::Math::Float height, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
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void SetPerspectiveProjection( ::Oyster::Math::Float verticalFoV, ::Oyster::Math::Float aspectRatio, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
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void Move( const ::Oyster::Math::Float3 &deltaPosition );
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void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
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2014-02-10 15:19:42 +01:00
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const ::Oyster::Math::Float3 & GetPosition() const;
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const ::Oyster::Math::Float3 & GetAngularAxis() const;
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2014-02-10 13:01:46 +01:00
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::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
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2014-02-10 12:02:48 +01:00
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const ::Oyster::Math::Quaternion & GetRotation() const;
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::Oyster::Math::Float3x3 & GetRotationMatrix( ::Oyster::Math::Float3x3 &targetMem ) const;
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::Oyster::Math::Float4x4 & GetRotationMatrix( ::Oyster::Math::Float4x4 &targetMem ) const;
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::Oyster::Math::Float4x4 & GetViewMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
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const ::Oyster::Math::Float4x4 & GetProjectionMatrix() const;
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::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
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private:
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2014-02-10 15:19:42 +01:00
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::Oyster::Math::Float3 translation;
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mutable ::Oyster::Math::Float3 angularAxis;
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::Oyster::Math::Float4x4 projection;
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2014-02-10 12:02:48 +01:00
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mutable ::Oyster::Math::Quaternion rotation;
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mutable bool rotationIsOutOfDate;
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};
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#endif
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