Danbias/Code/Game/DanBiasLauncher/Launcher.cpp

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/////////////////////////////////////////////////
// Launcher to launch Danbias server or client //
/////////////////////////////////////////////////
#define NOMINMAX
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#include <Windows.h>
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#include <vld.h>
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//#include "DanBiasServerAPI.h"
#include "DanBiasGame.h"
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int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
{
#if defined(DANBIAS_SERVER)
if(SetDllDirectory(L"..\\DLL") == FALSE)
{
return cmdShow;
}
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if( DanBias::DanBiasServerAPI::Initiate() == DanBias::DanBiasServerReturn_Sucess)
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{
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DanBias::DanBiasServerAPI::Run();
DanBias::DanBiasServerAPI::Release();
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}
#elif defined(DANBIAS_CLIENT)
if(SetDllDirectory(L"..\\DLL") == FALSE)
{
return cmdShow;
}
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// Game client starter code goes here
DanBias::DanBiasGameDesc gameDesc;
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gameDesc.port = 15151;
gameDesc.IP = "193.11.186.101";
gameDesc.hinst = hinst;
gameDesc.nCmdShow = cmdShow;
if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Sucess)
{
DanBias::DanBiasGame::Run();
DanBias::DanBiasGame::Release();
}
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#endif
return cmdShow;
}