Danbias/Code/Game/DanBiasGame/GameClientState/C_Object.h

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#pragma once
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#include "DllInterfaces/GFXAPI.h"
namespace DanBias
{
namespace Client
{
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struct ModelInitData
{
std::wstring modelPath;
Oyster::Math::Float4x4 world;
bool visible;
};
class C_Object
{
private:
public:
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virtual void Init(ModelInitData modelInit) = 0;
virtual void setPos() = 0;
virtual void Render() = 0;
virtual void Release() = 0;
};};};