2013-12-06 10:38:43 +01:00
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#pragma once
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2013-12-09 09:23:39 +01:00
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#define NOMINMAX
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#include "L_inputClass.h"
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2013-12-06 10:38:43 +01:00
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namespace DanBias
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{
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namespace Client
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{
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class GameClientState
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{
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public:
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enum ClientState
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{
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ClientState_Lobby,
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ClientState_Game,
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ClientState_Same,
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};
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public:
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GameClientState(void);
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virtual ~GameClientState(void);
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virtual bool Init() = 0;
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2013-12-09 09:23:39 +01:00
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virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
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2013-12-06 10:38:43 +01:00
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virtual bool Render() = 0;
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virtual bool Release() = 0;
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};
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};
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};
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