Danbias/Code/Game/DanBiasGame/GameClientState/GameState.h

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#pragma once
#include "GameClientState.h"
namespace DanBias
{
namespace Client
{
class GameState : public GameClientState
{
private:
struct myData;
myData* privData;
public:
GameState(void);
~GameState(void);
bool Init();
GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput);
bool Render();
bool Release();
};
};
};