Danbias/Code/Game/DanBiasGame/GameClientState/GameState/C_DynamicObj.h

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#pragma once
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#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
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class C_DynamicObj : private C_Object
{
private:
struct myData;
myData* privData;
public:
C_DynamicObj(void);
virtual ~C_DynamicObj(void);
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void Init(ModelInitData modelInit);
void setPos();
void Render();
void Release();
};};};