Danbias/Code/GameLogic/RefManager.h

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#ifndef REFMANAGER_H
#define REFMANAGER_H
#include<map>
#include "Object.h"
#include "PhysicsAPI.h"
namespace GameLogic
{
class RefManager
{
public:
RefManager(void);
~RefManager(void);
Object* GetMap(Oyster::Physics::ICustomBody *body);
void AddMapping(Oyster::Physics::ICustomBody *body, Object *obj);
private:
std::map<Oyster::Physics::ICustomBody*,Object*> mapper; //shall be pointer from physics that map to an object
};
}
#endif