Danbias/Code/Input/L_inputClass.h

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//////////////////////////////////////////////////////////////////////////
// Temp input handler, not stable!
// When starting the program, don't click anywhere until the program starts
// because that breaks the input..
//////////////////////////////////////////////////////////////////////////
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#ifndef _INPUTCLASS_H_
#define _INPUTCLASS_H_
#define DIRECTINPUT_VERSION 0x0800
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
#include <dinput.h>
class InputClass
{
private:
IDirectInput8* m_directInput;
IDirectInputDevice8* m_keyboard;
IDirectInputDevice8* m_mouse;
unsigned char m_keyboardState[256];
DIMOUSESTATE m_mouseState;
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float mousePosX, mousePosY;
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bool ReadKeyboard();
bool ReadMouse();
public:
InputClass();
~InputClass();
// Initialize DirectInput8Create and acquire the mouse and keyboard
bool Initialize(HINSTANCE, HWND, int, int);
//read the mouse and keyboard and send back
// delta mouse pos and if any button is pressed
bool Update();
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bool Update( float mousePosX, float mousePosY );
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bool IsKeyPressed(int key);
bool IsMousePressed();
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// Call if mouse is pressed
float GetYaw();
float GetPitch();
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void SetMousePos( float x, float y );
void GetMousePos( float &x, float &y );
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};
#endif