Danbias/Code/Game/GameLogic/AttatchmentMassDriver.h

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//////////////////////////////////////////////////
//Created by Erik of the GameLogic team
//////////////////////////////////////////////////
#ifndef ATTATCHMENTMASSDRIVER_H
#define ATTATCHMENTMASSDRIVER_H
#include "IAttatchment.h"
namespace GameLogic
{
class AttatchmentMassDriver : public IAttatchment
{
public:
AttatchmentMassDriver(void);
AttatchmentMassDriver(Player &owner);
~AttatchmentMassDriver(void);
void UseAttatchment(const WEAPON_FIRE &fireInput);
private:
void ForcePush(const WEAPON_FIRE &fireInput);
void ForcePull(const WEAPON_FIRE &fireInput);
private:
struct PrivateData;
PrivateData *myData;
};
}
#endif