2014-02-12 09:08:38 +01:00
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//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef DANBIAS_CLIENT_BUTTON_CIRCLE_H
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#define DANBIAS_CLIENT_BUTTON_CIRCLE_H
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#include "EventButtonGUI.h"
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//Only for testing because we don't have any other input
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#include "../WindowManager/WindowShell.h"
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namespace DanBias
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{
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namespace Client
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{
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template <typename Owner>
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class ButtonEllipse : public EventButtonGUI<Owner>
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{
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public:
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ButtonEllipse()
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: EventButtonGUI(), radius(0)
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{}
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2014-02-12 11:35:48 +01:00
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ButtonEllipse(std::wstring textureName, Owner owner, float xPos, float yPos, float textureWidth, float textureHeight, bool resizeToScreenAspectRatio = true)
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: EventButtonGUI(textureName, owner, xPos, yPos, textureWidth, textureHeight, resizeToScreenAspectRatio)
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2014-02-12 09:08:38 +01:00
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{}
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2014-02-12 11:35:48 +01:00
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ButtonEllipse(std::wstring textureName, EventFunc func, float xPos, float yPos, float textureWidth, float textureHeight, bool resizeToScreenAspectRatio = true)
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: EventButtonGUI(textureName, func, xPos, yPos, textureWidth, textureHeight, resizeToScreenAspectRatio)
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2014-02-12 09:08:38 +01:00
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{}
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2014-02-12 11:35:48 +01:00
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ButtonEllipse(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float textureWidth, float textureHeight, bool resizeToScreenAspectRatio = true)
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: EventButtonGUI(textureName, func, owner, xPos, yPos, textureWidth, textureHeight, resizeToScreenAspectRatio)
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2014-02-12 09:08:38 +01:00
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{}
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2014-02-12 11:35:48 +01:00
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ButtonEllipse(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float textureWidth, float textureHeight, bool resizeToScreenAspectRatio = true)
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: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, textureWidth, textureHeight, resizeToScreenAspectRatio)
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2014-02-12 09:08:38 +01:00
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{}
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virtual ~ButtonEllipse()
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{}
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//Circle vs point collision
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bool Collision(InputClass* inputObject)
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{
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POINT p;
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2014-02-12 11:35:48 +01:00
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RECT r;
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2014-02-12 09:08:38 +01:00
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GetCursorPos(&p);
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ScreenToClient(WindowShell::GetHWND(), &p);
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GetClientRect(WindowShell::GetHWND(), &r);
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//Should come from the InputClass
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float xMouse = (float)p.x / (float)r.right, yMouse = (float)p.y / (float)r.bottom;
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double normx = (xMouse - xPos) / width;
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double normy = (yMouse - yPos) / height;
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return (normx * normx + normy * normy) < 0.25;
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}
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protected:
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};
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}
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}
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#endif
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