Danbias/Code/Network/OysterNetworkServer/User.cpp

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#include "User.h"
User::User(int i, sockaddr_in add, std::string usr)
{
addr=add;
username=usr;
curGame=-1;
connection=NULL;
state=ONLINE;
lastUpdate=-1;
updMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (updMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
}
}
User::User()
{
username="";
curGame=-1;
connection=NULL;
state=ONLINE;
lastUpdate=-1;
updMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (updMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
}
lastUpdateData.pid=-1;
}
void User::setLastUpdateData(Network::ClientToServerUpdateData data)
{
WaitForSingleObject(updMutex, INFINITE);
lastUpdateData=data;
ReleaseMutex(updMutex);
}
Network::ClientToServerUpdateData User::getLastUpdateData()
{
WaitForSingleObject(updMutex, INFINITE);
Network::ClientToServerUpdateData data=lastUpdateData;
ReleaseMutex(updMutex);
return data;
}