2013-11-21 13:50:43 +01:00
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#include "OysterMath.h"
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2013-12-18 20:28:06 +01:00
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#pragma once
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2013-11-21 13:50:43 +01:00
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Definitions
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{
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struct ObjVertex
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{
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 uv;
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Oyster::Math::Float3 normal;
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};
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2013-11-21 18:31:16 +01:00
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2014-01-08 07:01:59 +01:00
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struct PerModel
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{
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Math::Matrix WV;
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Math::Matrix WVP;
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};
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2013-11-26 09:09:35 +01:00
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struct FinalVertex
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{
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 uv;
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Oyster::Math::Float3 normal;
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Oyster::Math::Float3 tangent;
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Oyster::Math::Float3 biTangent;
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Oyster::Math::Float4 boneIndex;
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Oyster::Math::Float4 boneWeights;
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};
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2013-12-18 20:28:06 +01:00
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struct LightConstants
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{
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Math::Float4x4 InvProj;
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2014-01-08 07:01:59 +01:00
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Math::Float4x4 Proj;
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2013-12-18 20:28:06 +01:00
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Math::Float2 Pixels;
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int Lights;
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2014-01-08 07:01:59 +01:00
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float SSAORadius;
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2013-12-18 20:36:41 +01:00
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Oyster::Math::Float4x4 View;
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2013-12-18 20:28:06 +01:00
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};
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struct Pointlight
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{
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Math::Float3 Pos;
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float Radius;
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Math::Float3 Color;
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float Bright;
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};
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2014-02-04 16:06:59 +01:00
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struct AnimationData
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{
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Math::Float4x4 animatedData[100];
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int Animated;
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Math::Float3 Pad;
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};
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2013-11-21 13:50:43 +01:00
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}
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}
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}
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