Danbias/Code/Game/GameLogic/LevelLoader/Loader.cpp

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//////////////////////////////////
// Created by Sam Svensson 2013 //
//////////////////////////////////
#include "Loader.h"
using namespace GameLogic::LevelFileLoader;
using namespace Oyster::Resource;
using namespace std;
unsigned char* Loader::LoadFile(std::string fileName, int &size)
{
//convert from string to wstring
std::wstring temp(fileName.begin(), fileName.end());
//convert from wstring to wchar then loads the file
unsigned char* buffer = (unsigned char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
//gets the size of the char buffer.
size = OysterResource::GetResourceSize(buffer);
return buffer;
}