Danbias/Code/GameLogic/DynamicObject.cpp

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#include "DynamicObject.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
DynamicObject::DynamicObject(void)
{
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rigidBody = API::Instance().CreateSimpleRigidBody();
API::Instance().AddObject(rigidBody);
}
DynamicObject::~DynamicObject(void)
{
}