63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
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//////////////////////////////////////////////////
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//Created by Erik of the GameLogic team
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//////////////////////////////////////////////////
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#ifndef TEAMMANAGER_H
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#define TEAMMANAGER_H
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#include "Player.h"
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namespace GameLogic
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{
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class TeamManager
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{
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public:
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TeamManager(void);
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TeamManager(int maxNrOfTeams);
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~TeamManager(void);
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/********************************************************
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* Respawns the chosen player on a random teammember
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* @param player: Pointer to the player you want to respawn
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********************************************************/
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void RespawnPlayerRandom(Player *player);
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/********************************************************
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* Creates a team that can hold players
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* @param teamSize: The number of players that can fit in this team
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********************************************************/
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void CreateTeam(int teamSize);
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/********************************************************
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* Removes the chosen team
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* @param teamID: This is the array ID of the team you want to remove
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********************************************************/
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void RemoveTeam(int teamID);
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/********************************************************
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* Adds a player to the teamID given
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* @param player: Player that you want to add to a team
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* @param teamID: The team you want to place the player in
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********************************************************/
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bool AddPlayerToTeam(Player *player ,int teamID);
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/********************************************************
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* Adds a player to the team with the least amount players
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* @param player: Player that you want to add to a team
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********************************************************/
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bool AddPlayerToTeam(Player *player);
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/********************************************************
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* Checks if the team exists or not, returns true if yes
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* @param teamID: ID of the team that are to exist or not
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********************************************************/
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bool IsValidTeam(int teamID);
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private:
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struct PrivateData;
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PrivateData *myData;
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};
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}
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#endif
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