Danbias/Code/Game/DanBiasGame/GameClientState/GameClientState.cpp

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#include "GameClientState.h"
using namespace DanBias::Client;
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using namespace ::Oyster::Network;
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GameClientState::GameClientState(void) {}
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GameClientState::~GameClientState(void) {}
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void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
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{ /* do nothing */ }