2014-01-30 23:23:37 +01:00
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#ifndef LAN_MENU_STATE_H
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#define LAN_MENU_STATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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namespace DanBias
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{
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namespace Client
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{
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class LanMenuState : public GameClientState
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{
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public:
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LanMenuState();
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virtual ~LanMenuState();
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virtual bool Init(Oyster::Network::NetworkClient* nwClient);
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virtual ClientState Update(float deltaTime, InputClass* KeyInput);
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2014-02-12 14:33:56 +01:00
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virtual bool Render();
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2014-01-30 23:23:37 +01:00
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virtual bool Release();
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2014-02-12 16:31:15 +01:00
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void ChangeState( ClientState next );
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2014-01-30 23:23:37 +01:00
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private:
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2014-02-12 16:31:15 +01:00
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struct MyData;
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::Utility::DynamicMemory::UniquePointer<MyData> privData;
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2014-01-30 23:23:37 +01:00
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};
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}
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}
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#endif
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