Danbias/Code/Misc/EventHandler/EventHandler.cpp

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//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
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#include "EventHandler.h"
using namespace Oyster::Event;
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Oyster::Event::EventHandler EvtHandler;
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EventHandler& EventHandler::Instance()
{
return EvtHandler;
}
EventHandler::EventHandler()
{
}
EventHandler::~EventHandler()
{
Clean();
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}
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void EventHandler::Clean()
{
collections.clear();
}
void EventHandler::Update(MouseInput& input)
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{
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for(int i = 0; i < (int)collections.size(); i++)
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{
collections.at(i)->Update(input);
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}
}
void EventHandler::RenderTexture()
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{
for(int i = 0; i < (int)collections.size(); i++)
{
collections.at(i)->RenderTexture();
}
}
void EventHandler::RenderText()
{
for(int i = 0; i < (int)collections.size(); i++)
{
collections.at(i)->RenderText();
}
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}
void EventHandler::AddCollection(EventButtonCollection* collection)
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{
for(int i = 0; i < collections.size(); i++)
{
//Do not add the collection if it's already in the list.
if(collections.at(i) == collection)
return;
}
collections.push_back(collection);
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}
void EventHandler::ReleaseCollection(EventButtonCollection* collection)
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{
for(int i = 0; i < collections.size(); i++)
{
if(collections.at(i) == collection)
{
collections.erase(collections.begin() + i);
break;
}
}
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}