Danbias/Code/Game/GameLogic/Portal.h

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#ifndef PORTAL_H
#define PORTAL_H
#include "StaticObject.h"
namespace GameLogic
{
class Portal : public StaticObject
{
public:
Portal(void);
Portal(Oyster::Physics::ICustomBody *rigidBody
,void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss)
,OBJECT_TYPE type, Oyster::Math::Float3 portalExit);
~Portal(void);
static void PortalActivated(Oyster::Physics::ICustomBody *rigidBodyPortal, Oyster::Physics::ICustomBody *obj, Oyster::Math::Float kineticEnergyLoss);
private:
Oyster::Math::Float3 portalExit;
};
}
#endif