2013-11-28 08:33:29 +01:00
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//////////////////////////////////////////////////
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//Created by Erik and Linda of the GameLogic team
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//////////////////////////////////////////////////
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2013-11-19 18:35:35 +01:00
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#ifndef OBJECT_H
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#define OBJECT_H
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2013-12-21 17:37:30 +01:00
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2013-12-12 09:36:14 +01:00
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#include "GameLogicStates.h"
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2013-12-14 22:04:42 +01:00
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#include "GameLogicDef.h"
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2013-12-12 12:16:13 +01:00
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2013-12-21 17:37:30 +01:00
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namespace Oyster
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{
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namespace Physics
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{
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class ICustomBody;
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}
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}
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2013-11-19 18:35:35 +01:00
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namespace GameLogic
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{
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2013-12-14 22:04:42 +01:00
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class DANBIAS_GAMELOGIC_DLL Object
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2013-11-19 18:35:35 +01:00
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{
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2013-11-29 09:23:00 +01:00
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public:
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2013-12-12 09:36:14 +01:00
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Object();
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Object(void* collisionFunc, OBJECT_TYPE type);
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~Object(void);
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2013-11-19 18:35:35 +01:00
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2013-11-26 11:30:49 +01:00
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OBJECT_TYPE GetType();
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2013-12-18 13:01:13 +01:00
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int GetID();
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2013-11-26 11:30:49 +01:00
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2013-12-12 12:16:13 +01:00
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Oyster::Physics::ICustomBody* GetRigidBody();
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2013-11-19 18:35:35 +01:00
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private:
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2013-11-26 11:30:49 +01:00
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OBJECT_TYPE type;
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2013-12-18 13:01:13 +01:00
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int objectID;
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2013-11-19 18:35:35 +01:00
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protected:
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2013-11-28 09:26:29 +01:00
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Oyster::Physics::ICustomBody *rigidBody;
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2013-11-19 18:35:35 +01:00
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};
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}
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#endif
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