21 lines
567 B
C++
21 lines
567 B
C++
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#include "CrystalFormation.h"
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using namespace GameLogic;
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CrystalFormation::CrystalFormation(void)
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:StaticObject()
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{
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this->shreddingDamage = 0;
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}
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CrystalFormation::CrystalFormation(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float shreddingDamage)
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:StaticObject(rigidBody, collisionFuncAfter, type)
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{
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this->shreddingDamage = shreddingDamage;
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}
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CrystalFormation::~CrystalFormation(void)
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{
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}
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