Danbias/Code/Game/GameLogic/CollisionManager.h

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#ifndef COLLISIONMANAGER_H
#define COLLISIONMANAGER_H
#include "Object.h"
#include "PhysicsAPI.h"
namespace GameLogic
{
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class CollisionManager
{
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public:
//put general collision functions here that are not part of a specific object
static Oyster::Physics::ICustomBody::SubscriptMessage IgnoreCollision(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody *obj);
};
}
#endif