2013-11-28 08:33:29 +01:00
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//////////////////////////////////////////////////
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//Created by Erik and Linda of the GameLogic team
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//////////////////////////////////////////////////
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2013-11-20 14:25:37 +01:00
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#ifndef DYNAMICOBJECT_H
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#define DYNAMICOBJECT_H
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#include "Object.h"
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namespace GameLogic
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{
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2013-11-26 11:32:00 +01:00
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2013-11-20 14:25:37 +01:00
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class DynamicObject : public Object
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{
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public:
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2013-12-03 11:47:04 +01:00
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DynamicObject(std::wstring objFile);
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2013-11-20 14:25:37 +01:00
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~DynamicObject(void);
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2013-11-28 08:33:29 +01:00
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void Update();
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2013-11-20 14:25:37 +01:00
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};
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}
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#endif
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