Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_DynamicObj.h

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#ifndef DANBIAS_CLIENT_CDYNAMICOBJECT_H
#define DANBIAS_CLIENT_CDYNAMICOBJECT_H
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_DynamicObj : public C_Object
{
private:
struct myData;
myData* privData;
public:
C_DynamicObj(void);
virtual ~C_DynamicObj(void);
void Init(ModelInitData modelInit);
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void setPos(Oyster::Math::Float4x4 world);
void Render();
void Release();
};};};
#endif