Danbias/Code/Game/DanBiasGame/GameClientState/GameState/C_Player.h

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#pragma once
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_Player : public C_Object
{
private:
struct myData;
myData* privData;
//Oyster::Graphics:: LIght
public:
C_Player(void);
~C_Player(void);
void Init();
void setPos();
void Render();
void Release();
};};};