Danbias/OysterMath/Quaternion.h

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/////////////////////////////////////////////////////////////////////
// Linear Math Quaternions
// <20> Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef LINEARALGEBRA_QUATERNION_H
#define LINEARALGEBRA_QUATERNION_H
#include "Vector.h"
#include <math.h>
namespace LinearAlgebra
{
template<typename ElementType>
class Quaternion
{
public:
union
{
struct{ Vector3<ElementType> imaginary; ElementType real; };
ElementType element[4];
char byte[sizeof(ElementType[2])];
};
Quaternion( );
Quaternion( const Quaternion &quaternion );
Quaternion( const Vector3<ElementType> &imaginary, const ElementType &real );
~Quaternion( );
operator ElementType* ( );
operator const ElementType* ( ) const;
operator char* ( );
operator const char* ( ) const;
ElementType & operator [] ( int i );
const ElementType & operator [] ( int i ) const;
Quaternion<ElementType> & operator = ( const Quaternion<ElementType> &quaternion );
Quaternion<ElementType> & operator *= ( const ElementType &scalar );
Quaternion<ElementType> & operator /= ( const ElementType &scalar );
Quaternion<ElementType> & operator += ( const Quaternion<ElementType> &quaternion );
Quaternion<ElementType> & operator -= ( const Quaternion<ElementType> &quaternion );
Quaternion<ElementType> operator * ( const Quaternion<ElementType> &quaternion ) const;
Quaternion<ElementType> operator * ( const Vector3<ElementType> &vector ) const;
Quaternion<ElementType> operator * ( const ElementType &scalar ) const;
Quaternion<ElementType> operator / ( const ElementType &scalar ) const;
Quaternion<ElementType> operator + ( const Quaternion<ElementType> &quaternion ) const;
Quaternion<ElementType> operator - ( const Quaternion<ElementType> &quaternion ) const;
Quaternion<ElementType> operator - ( ) const;
Quaternion<ElementType> getConjugate( ) const;
};
///////////////////////////////////////////////////////////////////////////////////
// Body
///////////////////////////////////////////////////////////////////////////////////
template<typename ElementType>
Quaternion<ElementType>::Quaternion( ) : imaginary(0,0,0), real(0) {}
template<typename ElementType>
Quaternion<ElementType>::Quaternion( const Quaternion &quaternion ) : imaginary(quaternion.imaginary), real(quaternion.real) {}
template<typename ElementType>
Quaternion<ElementType>::Quaternion( const Vector3<ElementType> &_imaginary, const ElementType &_real ) : imaginary(_imaginary), real(_real) {}
template<typename ElementType>
Quaternion<ElementType>::~Quaternion( ) { /* Nothing that needs to be done */ }
template<typename ElementType>
inline Quaternion<ElementType>::operator ElementType* ( )
{ return this->element; }
template<typename ElementType>
inline Quaternion<ElementType>::operator const ElementType* ( ) const
{ return this->element; }
template<typename ElementType>
inline Quaternion<ElementType>::operator char* ( )
{ return this->byte; }
template<typename ElementType>
inline Quaternion<ElementType>::operator const char* ( ) const
{ return this->byte; }
template<typename ElementType>
inline ElementType & Quaternion<ElementType>::operator [] ( int i )
{ return this->element[i]; }
template<typename ElementType>
inline const ElementType & Quaternion<ElementType>::operator [] ( int i ) const
{ return this->element[i]; }
template<typename ElementType>
Quaternion<ElementType> & Quaternion<ElementType>::operator = ( const Quaternion<ElementType> &quaternion )
{
this->imaginary = quaternion.imaginary;
this->real = quaternion.real;
return *this;
}
template<typename ElementType>
Quaternion<ElementType> & Quaternion<ElementType>::operator *= ( const ElementType &scalar )
{
this->imaginary *= scalar;
this->real *= scalar;
return *this;
}
template<typename ElementType>
Quaternion<ElementType> & Quaternion<ElementType>::operator /= ( const ElementType &scalar )
{
this->imaginary /= scalar;
this->real /= scalar;
return *this;
}
template<typename ElementType>
Quaternion<ElementType> & Quaternion<ElementType>::operator += ( const Quaternion<ElementType> &quaternion )
{
this->imaginary += quaternion.imaginary;
this->real += quaternion.real;
return *this;
}
template<typename ElementType>
Quaternion<ElementType> & Quaternion<ElementType>::operator -= ( const Quaternion<ElementType> &quaternion )
{
this->imaginary -= quaternion.imaginary;
this->real -= quaternion.real;
return *this;
}
template<typename ElementType>
Quaternion<ElementType> Quaternion<ElementType>::operator * ( const Quaternion<ElementType> &quaternion ) const
{
Vector3<ElementType> im = this->imaginary.cross( quaternion.imaginary );
im += (quaternion.imaginary * this->real);
im += (this->imaginary * quaternion.real);
ElementType re = this->real * quaternion.real;
re -= this->imaginary.dot( quaternion.imaginary );
return Quaternion<ElementType>( im, re );
}
template<typename ElementType>
Quaternion<ElementType> Quaternion<ElementType>::operator * ( const Vector3<ElementType> &vector ) const
{
Vector3<ElementType> im = this->imaginary.cross( vector );
im += (vector * this->real);
ElementType re = this->imaginary.dot( vector ) * -1;
return Quaternion<ElementType>( im, re );
}
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::operator * ( const ElementType &scalar ) const
{ return Quaternion<ElementType>(*this) *= scalar; }
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::operator / ( const ElementType &scalar ) const
{ return Quaternion<ElementType>(*this) /= scalar; }
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::operator + ( const Quaternion<ElementType> &quaternion ) const
{ return Quaternion<ElementType>(*this) += quaternion; }
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::operator - ( const Quaternion<ElementType> &quaternion ) const
{ return Quaternion<ElementType>(*this) -= quaternion; }
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::operator - ( ) const
{ return Quaternion<ElementType>(-this->imaginary, -this->real); }
template<typename ElementType>
inline Quaternion<ElementType> Quaternion<ElementType>::getConjugate( ) const
{ return Quaternion<ElementType>(this->imaginary * -1, this->real ); }
}
#endif