Danbias/Code/OysterGraphics/Model/Model.h

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#pragma once
#ifndef Mesh_h
#define Mesh_h
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#include "OysterMath.h"
namespace Oyster
{
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namespace Graphics
{
namespace Model
{
struct ModelInfo;
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struct Model
{
ModelInfo* info;
Oyster::Math::Float4x4 WorldMatrix;
bool Visible, LoopAnimation;
int AnimationPlaying;
float AnimationTime;
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};
}
};
};
#endif