2013-12-12 09:33:59 +01:00
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#ifndef DANBIASSERVER_NETWORK_SESSION_H
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#define DANBIASSERVER_NETWORK_SESSION_H
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#include "Utilities.h"
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#include "ClientObject.h"
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#include <PlayerProtocols.h>
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#include <vector>
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namespace DanBias
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{
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class NetworkSession
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{
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public:
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NetworkSession();
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~NetworkSession();
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void AttachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void DetachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void DetachClient(short ID);
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void Kick(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void Kick();
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2013-12-12 10:36:55 +01:00
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void Send(Oyster::Network::CustomNetProtocol& protocol);
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void Send(Oyster::Network::CustomNetProtocol& protocol, int ID);
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2013-12-12 09:33:59 +01:00
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//TODO: Do more lobby features
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protected:
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Oyster::Network::NetworkClient* operator[](int Identification);
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private:
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std::vector<Utility::DynamicMemory::SmartPointer<ClientObject>> clients;
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};
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}//End namespace DanBias
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#endif // !DANBIASSERVER_NETWORK_SESSION_H
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