139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "..\..\Include\Win32\Win32Keyboard.h"
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#pragma warning ( disable : 4172 )
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using namespace Input;
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using namespace Input::Enum;
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Win32Keyboard::Win32Keyboard()
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{
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memset(&this->keys[0], 0, sizeof(Win32Keyboard::Keys) * MAXKEYS);
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}
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Win32Keyboard::~Win32Keyboard()
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{
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}
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bool Win32Keyboard::IsKeyUp (SAKI key)
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{
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return !this->keys[key].isDown;
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}
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bool Win32Keyboard::IsKeyDown (SAKI key)
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{
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return this->keys[key].isDown;
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}
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const wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
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{
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if(Enum::SAKI_Unknown == key) return 0;
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// getting a human-readable string
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UINT temp = (this->keys[key].makecode << 16) | (this->keys[key].isE0 << 24);
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wchar_t buff[56] = {0};
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GetKeyNameTextW((LONG)temp, buff, 64);
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return buff;
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}
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void Win32Keyboard::ProccessKeyboardData (bool isUp, SAKI key, unsigned int makeCode, bool isE0)
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{
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if(key == SAKI_Unknown) return;
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//The key is released.
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if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
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{
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if(key == SAKI_LeftAlt)
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{ }
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else if(key == SAKI_LeftCtrl)
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{}
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else if(key == SAKI_LeftShift)
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{}
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else if(key == SAKI_RightAlt)
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{}
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else if(key == SAKI_RightCtrl)
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{}
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else if(key == SAKI_RightShift)
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{}
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else
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{
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this->keys[key].isDown = false;
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this->keys[key].isE0 = isE0;
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this->keys[key].makecode = makeCode;
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for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
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{
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if(this->keyEventSubscrivers[i])
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{
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this->keyEventSubscrivers[i]->OnKeyRelease(key, GetAsText(key), this);
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}
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}
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KeyboardCallbackList *w = this->callbackList;
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while (w)
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{
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if(w->function)
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if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
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w->function.keyReleaseCallback(key, GetAsText(key), this);
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w = w->next;
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}
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}
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//this->_procCollection.kd.key = (RIK)k.VKey;
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//this->_procCollection.kd.released = true;
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}
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//The key is pressed.
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else /*if (k.Flags == RI_KEY_MAKE || k.Flags == (RI_KEY_MAKE | RI_KEY_E0) || k.Flags == (RI_KEY_MAKE | RI_KEY_E1))*/
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{
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if(key == SAKI_LeftAlt)
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{}
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else if(key == SAKI_LeftCtrl)
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{}
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else if(key == SAKI_LeftShift)
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{}
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else if(key == SAKI_RightAlt)
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{}
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else if(key == SAKI_RightCtrl)
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{}
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else if(key == SAKI_RightShift)
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{}
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else
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{
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if(this->keys[key].isDown)
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{
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for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
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{
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if(this->keyEventSubscrivers[i])
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{
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this->keyEventSubscrivers[i]->OnKeyDown(key, GetAsText(key), this);
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}
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}
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KeyboardCallbackList *w = this->callbackList;
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while (w)
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{
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if(w->function)
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if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
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w->function.keyDownCallback(key, GetAsText(key), this);
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w = w->next;
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}
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}
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else
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{
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this->keys[key].isDown = true;
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this->keys[key].isE0 = isE0;
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this->keys[key].makecode = makeCode;
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for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
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{
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if(this->keyEventSubscrivers[i])
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{
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this->keyEventSubscrivers[i]->OnKeyPress(key, GetAsText(key), this);
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}
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}
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KeyboardCallbackList *w = this->callbackList;
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while (w)
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{
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if(w->function)
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if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
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w->function.keyPressCallback(key, GetAsText(key), this);
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w = w->next;
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}
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}
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}
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}
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}
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