Danbias/Code/Game/DanBiasGame/GameClientState/LanMenuState.h

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#ifndef LAN_MENU_STATE_H
#define LAN_MENU_STATE_H
#include "GameClientState.h"
#include "OysterMath.h"
namespace DanBias
{
namespace Client
{
class LanMenuState : public GameClientState
{
public:
LanMenuState();
virtual ~LanMenuState();
virtual bool Init(Oyster::Network::NetworkClient* nwClient);
virtual ClientState Update(float deltaTime, InputClass* KeyInput);
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ClientState ChangeState(InputClass* KeyInput);
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bool LoadModels(std::wstring file);
bool InitCamera(Oyster::Math::Float3 startPos);
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virtual bool Render();
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virtual bool Release();
private:
Oyster::Network::NetworkClient* nwClient;
struct myData;
myData* privData;
};
}
}
#endif