2013-12-17 14:49:45 +01:00
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#pragma once
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#include "../Model/ModelInfo.h"
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#include "../../OysterMath/OysterMath.h"
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2013-12-17 14:49:45 +01:00
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namespace Oyster
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{
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2013-12-17 14:49:45 +01:00
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namespace FileLoaders
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{
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class ObjReader
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{
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public:
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struct Vertex
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{
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Oyster::Math::Float3 Position;
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Oyster::Math::Float2 UV;
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Oyster::Math::Float3 Normal;
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};
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static ObjReader *LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
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2013-12-17 14:49:45 +01:00
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ObjReader(void);
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~ObjReader(void);
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void GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &textures);
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void GetVertexData(Vertex **vertex,int &numVertex);
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private:
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Vertex *vertices;
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size_t numVertices;
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std::map<std::wstring, ID3D11ShaderResourceView *> materials;
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void ParseFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
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Oyster::Math::Float3 extract(std::string d);
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Oyster::Math::Float3 readVertex(int offset,std::wstring s);
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Oyster::Math::Float2 readUV(int offset,std::wstring s);
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Oyster::Math::Float3 readNormal(int offset,std::wstring s);
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void readFace(int offset,std::wstring s, Oyster::Math::Float3 face[3]);
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std::map<std::string, ID3D11ShaderResourceView *> GetMaterials(std::wstring fileName);
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};
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}
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}
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