26 lines
317 B
C
26 lines
317 B
C
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#ifndef IATTATCHMENT_H
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#define IATTATCHMENT_H
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#include "GameLogicStates.h"
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namespace GameLogic
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{
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class IAttatchment
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{
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public:
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IAttatchment(void);
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~IAttatchment(void);
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virtual void UseAttatchment(const WEAPON_FIRE &fireInput) = 0;
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private:
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struct PrivateData;
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PrivateData *myData;
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};
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}
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#endif
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