251 lines
6.8 KiB
C++
251 lines
6.8 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#if defined (_WIN32) || defined (__i386__)
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#define BT_USE_SSE_IN_API
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#endif
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#include "btConvexHullShape.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btSerializer.h"
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btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
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{
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m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
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m_unscaledPoints.resize(numPoints);
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unsigned char* pointsAddress = (unsigned char*)points;
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for (int i=0;i<numPoints;i++)
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{
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btScalar* point = (btScalar*)pointsAddress;
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m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
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pointsAddress += stride;
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}
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recalcLocalAabb();
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}
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void btConvexHullShape::setLocalScaling(const btVector3& scaling)
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{
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m_localScaling = scaling;
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recalcLocalAabb();
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}
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void btConvexHullShape::addPoint(const btVector3& point, bool recalculateLocalAabb)
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{
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m_unscaledPoints.push_back(point);
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if (recalculateLocalAabb)
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recalcLocalAabb();
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}
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btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
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btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
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// Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
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if( 0 < m_unscaledPoints.size() )
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{
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btVector3 scaled = vec * m_localScaling;
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int index = (int) scaled.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), maxDot); // FIXME: may violate encapsulation of m_unscaledPoints
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return m_unscaledPoints[index] * m_localScaling;
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}
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return supVec;
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}
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void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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btScalar newDot;
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//use 'w' component of supportVerticesOut?
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{
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for (int i=0;i<numVectors;i++)
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{
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supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
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}
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}
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for (int j=0;j<numVectors;j++)
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{
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btVector3 vec = vectors[j] * m_localScaling; // dot(a*b,c) = dot(a,b*c)
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if( 0 < m_unscaledPoints.size() )
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{
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int i = (int) vec.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), newDot);
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supportVerticesOut[j] = getScaledPoint(i);
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supportVerticesOut[j][3] = newDot;
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}
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else
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supportVerticesOut[j][3] = -BT_LARGE_FLOAT;
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}
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}
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btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
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{
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btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
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if ( getMargin()!=btScalar(0.) )
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{
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btVector3 vecnorm = vec;
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if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
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{
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vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
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}
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vecnorm.normalize();
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supVertex+= getMargin() * vecnorm;
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}
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return supVertex;
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}
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//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
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//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
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int btConvexHullShape::getNumVertices() const
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{
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return m_unscaledPoints.size();
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}
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int btConvexHullShape::getNumEdges() const
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{
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return m_unscaledPoints.size();
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}
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void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
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{
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int index0 = i%m_unscaledPoints.size();
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int index1 = (i+1)%m_unscaledPoints.size();
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pa = getScaledPoint(index0);
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pb = getScaledPoint(index1);
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}
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void btConvexHullShape::getVertex(int i,btVector3& vtx) const
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{
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vtx = getScaledPoint(i);
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}
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int btConvexHullShape::getNumPlanes() const
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{
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return 0;
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}
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void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
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{
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btAssert(0);
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}
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//not yet
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bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
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{
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btAssert(0);
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return false;
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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//int szc = sizeof(btConvexHullShapeData);
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btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
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btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
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int numElem = m_unscaledPoints.size();
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shapeData->m_numUnscaledPoints = numElem;
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#ifdef BT_USE_DOUBLE_PRECISION
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shapeData->m_unscaledPointsFloatPtr = 0;
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shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
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#else
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shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
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shapeData->m_unscaledPointsDoublePtr = 0;
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#endif
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if (numElem)
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{
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int sz = sizeof(btVector3Data);
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// int sz2 = sizeof(btVector3DoubleData);
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// int sz3 = sizeof(btVector3FloatData);
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btChunk* chunk = serializer->allocate(sz,numElem);
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btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
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for (int i=0;i<numElem;i++,memPtr++)
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{
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m_unscaledPoints[i].serialize(*memPtr);
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}
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serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
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}
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return "btConvexHullShapeData";
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}
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void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const
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{
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#if 1
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minProj = FLT_MAX;
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maxProj = -FLT_MAX;
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int numVerts = m_unscaledPoints.size();
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for(int i=0;i<numVerts;i++)
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{
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btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
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btVector3 pt = trans * vtx;
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btScalar dp = pt.dot(dir);
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if(dp < minProj)
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{
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minProj = dp;
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witnesPtMin = pt;
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}
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if(dp > maxProj)
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{
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maxProj = dp;
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witnesPtMax=pt;
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}
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}
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#else
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btVector3 localAxis = dir*trans.getBasis();
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witnesPtMin = trans(localGetSupportingVertex(localAxis));
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witnesPtMax = trans(localGetSupportingVertex(-localAxis));
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minProj = witnesPtMin.dot(dir);
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maxProj = witnesPtMax.dot(dir);
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#endif
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if(minProj>maxProj)
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{
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btSwap(minProj,maxProj);
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btSwap(witnesPtMin,witnesPtMax);
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}
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}
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