179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include "btContactConstraint.h"
|
||
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||
|
#include "LinearMath/btVector3.h"
|
||
|
#include "btJacobianEntry.h"
|
||
|
#include "btContactSolverInfo.h"
|
||
|
#include "LinearMath/btMinMax.h"
|
||
|
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
||
|
|
||
|
|
||
|
|
||
|
btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
|
||
|
:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
|
||
|
m_contactManifold(*contactManifold)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
btContactConstraint::~btContactConstraint()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
|
||
|
{
|
||
|
m_contactManifold = *contactManifold;
|
||
|
}
|
||
|
|
||
|
void btContactConstraint::getInfo1 (btConstraintInfo1* info)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void btContactConstraint::getInfo2 (btConstraintInfo2* info)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void btContactConstraint::buildJacobian()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#include "btContactConstraint.h"
|
||
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||
|
#include "LinearMath/btVector3.h"
|
||
|
#include "btJacobianEntry.h"
|
||
|
#include "btContactSolverInfo.h"
|
||
|
#include "LinearMath/btMinMax.h"
|
||
|
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
||
|
|
||
|
|
||
|
|
||
|
//response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
|
||
|
btScalar resolveSingleCollision(
|
||
|
btRigidBody* body1,
|
||
|
btCollisionObject* colObj2,
|
||
|
const btVector3& contactPositionWorld,
|
||
|
const btVector3& contactNormalOnB,
|
||
|
const btContactSolverInfo& solverInfo,
|
||
|
btScalar distance)
|
||
|
{
|
||
|
btRigidBody* body2 = btRigidBody::upcast(colObj2);
|
||
|
|
||
|
|
||
|
const btVector3& normal = contactNormalOnB;
|
||
|
|
||
|
btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();
|
||
|
btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
|
||
|
|
||
|
btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
|
||
|
btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
|
||
|
btVector3 vel = vel1 - vel2;
|
||
|
btScalar rel_vel;
|
||
|
rel_vel = normal.dot(vel);
|
||
|
|
||
|
btScalar combinedRestitution = 0.f;
|
||
|
btScalar restitution = combinedRestitution* -rel_vel;
|
||
|
|
||
|
btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ;
|
||
|
btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
|
||
|
btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal);
|
||
|
btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f;
|
||
|
btScalar relaxation = 1.f;
|
||
|
btScalar jacDiagABInv = relaxation/(denom0+denom1);
|
||
|
|
||
|
btScalar penetrationImpulse = positionalError * jacDiagABInv;
|
||
|
btScalar velocityImpulse = velocityError * jacDiagABInv;
|
||
|
|
||
|
btScalar normalImpulse = penetrationImpulse+velocityImpulse;
|
||
|
normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse;
|
||
|
|
||
|
body1->applyImpulse(normal*(normalImpulse), rel_pos1);
|
||
|
if (body2)
|
||
|
body2->applyImpulse(-normal*(normalImpulse), rel_pos2);
|
||
|
|
||
|
return normalImpulse;
|
||
|
}
|
||
|
|
||
|
|
||
|
//bilateral constraint between two dynamic objects
|
||
|
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
|
||
|
btRigidBody& body2, const btVector3& pos2,
|
||
|
btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
|
||
|
{
|
||
|
(void)timeStep;
|
||
|
(void)distance;
|
||
|
|
||
|
|
||
|
btScalar normalLenSqr = normal.length2();
|
||
|
btAssert(btFabs(normalLenSqr) < btScalar(1.1));
|
||
|
if (normalLenSqr > btScalar(1.1))
|
||
|
{
|
||
|
impulse = btScalar(0.);
|
||
|
return;
|
||
|
}
|
||
|
btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
|
||
|
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
|
||
|
//this jacobian entry could be re-used for all iterations
|
||
|
|
||
|
btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
|
||
|
btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
|
||
|
btVector3 vel = vel1 - vel2;
|
||
|
|
||
|
|
||
|
btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
|
||
|
body2.getCenterOfMassTransform().getBasis().transpose(),
|
||
|
rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
|
||
|
body2.getInvInertiaDiagLocal(),body2.getInvMass());
|
||
|
|
||
|
btScalar jacDiagAB = jac.getDiagonal();
|
||
|
btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
|
||
|
|
||
|
btScalar rel_vel = jac.getRelativeVelocity(
|
||
|
body1.getLinearVelocity(),
|
||
|
body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
|
||
|
body2.getLinearVelocity(),
|
||
|
body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
|
||
|
btScalar a;
|
||
|
a=jacDiagABInv;
|
||
|
|
||
|
|
||
|
rel_vel = normal.dot(vel);
|
||
|
|
||
|
//todo: move this into proper structure
|
||
|
btScalar contactDamping = btScalar(0.2);
|
||
|
|
||
|
#ifdef ONLY_USE_LINEAR_MASS
|
||
|
btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
|
||
|
impulse = - contactDamping * rel_vel * massTerm;
|
||
|
#else
|
||
|
btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
|
||
|
impulse = velocityImpulse;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|