229 lines
7.1 KiB
C
229 lines
7.1 KiB
C
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRANSFORM_UTIL_H
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#define BT_TRANSFORM_UTIL_H
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#include "btTransform.h"
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#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
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SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
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{
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return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
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supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
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supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
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}
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/// Utils related to temporal transforms
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class btTransformUtil
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{
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public:
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static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
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{
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predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
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// #define QUATERNION_DERIVATIVE
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#ifdef QUATERNION_DERIVATIVE
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btQuaternion predictedOrn = curTrans.getRotation();
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predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
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predictedOrn.normalize();
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#else
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//Exponential map
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//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
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btVector3 axis;
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btScalar fAngle = angvel.length();
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//limit the angular motion
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if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
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{
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fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
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}
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if ( fAngle < btScalar(0.001) )
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{
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// use Taylor's expansions of sync function
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axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
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}
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else
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{
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// sync(fAngle) = sin(c*fAngle)/t
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axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
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}
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btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
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btQuaternion orn0 = curTrans.getRotation();
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btQuaternion predictedOrn = dorn * orn0;
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predictedOrn.normalize();
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#endif
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predictedTransform.setRotation(predictedOrn);
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}
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static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
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{
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linVel = (pos1 - pos0) / timeStep;
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btVector3 axis;
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btScalar angle;
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if (orn0 != orn1)
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{
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calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
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angVel = axis * angle / timeStep;
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} else
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{
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angVel.setValue(0,0,0);
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}
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}
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static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
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{
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btQuaternion orn1 = orn0.nearest(orn1a);
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btQuaternion dorn = orn1 * orn0.inverse();
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angle = dorn.getAngle();
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axis = btVector3(dorn.x(),dorn.y(),dorn.z());
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axis[3] = btScalar(0.);
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//check for axis length
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btScalar len = axis.length2();
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if (len < SIMD_EPSILON*SIMD_EPSILON)
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axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
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else
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axis /= btSqrt(len);
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}
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static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
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{
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linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
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btVector3 axis;
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btScalar angle;
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calculateDiffAxisAngle(transform0,transform1,axis,angle);
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angVel = axis * angle / timeStep;
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}
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static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
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{
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btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
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btQuaternion dorn;
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dmat.getRotation(dorn);
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///floating point inaccuracy can lead to w component > 1..., which breaks
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dorn.normalize();
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angle = dorn.getAngle();
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axis = btVector3(dorn.x(),dorn.y(),dorn.z());
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axis[3] = btScalar(0.);
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//check for axis length
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btScalar len = axis.length2();
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if (len < SIMD_EPSILON*SIMD_EPSILON)
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axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
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else
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axis /= btSqrt(len);
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}
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};
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///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
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///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
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class btConvexSeparatingDistanceUtil
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{
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btQuaternion m_ornA;
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btQuaternion m_ornB;
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btVector3 m_posA;
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btVector3 m_posB;
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btVector3 m_separatingNormal;
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btScalar m_boundingRadiusA;
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btScalar m_boundingRadiusB;
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btScalar m_separatingDistance;
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public:
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btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB)
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:m_boundingRadiusA(boundingRadiusA),
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m_boundingRadiusB(boundingRadiusB),
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m_separatingDistance(0.f)
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{
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}
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btScalar getConservativeSeparatingDistance()
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{
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return m_separatingDistance;
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}
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void updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
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{
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const btVector3& toPosA = transA.getOrigin();
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const btVector3& toPosB = transB.getOrigin();
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btQuaternion toOrnA = transA.getRotation();
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btQuaternion toOrnB = transB.getRotation();
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if (m_separatingDistance>0.f)
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{
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btVector3 linVelA,angVelA,linVelB,angVelB;
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btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
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btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
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btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
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btVector3 relLinVel = (linVelB-linVelA);
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btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
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if (relLinVelocLength<0.f)
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{
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relLinVelocLength = 0.f;
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}
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btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
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m_separatingDistance -= projectedMotion;
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}
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
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{
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m_separatingDistance = separatingDistance;
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if (m_separatingDistance>0.f)
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{
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m_separatingNormal = separatingVector;
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const btVector3& toPosA = transA.getOrigin();
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const btVector3& toPosB = transB.getOrigin();
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btQuaternion toOrnA = transA.getRotation();
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btQuaternion toOrnB = transB.getRotation();
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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}
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};
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#endif //BT_TRANSFORM_UTIL_H
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