Danbias/Code/Game/GameProtocols/ProtocolIdentificationID.h

87 lines
3.8 KiB
C
Raw Normal View History

2013-12-16 09:00:11 +01:00
/////////////////////////////////////////////////////////////////////
// Created 2013 by:
// [Dennis Andersen], [Linda Andersson]
/////////////////////////////////////////////////////////////////////
2013-12-09 11:57:34 +01:00
#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
#define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
2013-12-18 12:18:01 +01:00
2013-12-19 12:32:23 +01:00
/***********************************/
2014-01-07 10:26:09 +01:00
/********* RESERVERD PROTOCOLS ***************************************************************************************************/
2014-01-21 14:32:42 +01:00
/********** [ 0 - 99 ] *********/
2014-01-07 10:26:09 +01:00
#define protocol_RESERVED_MIN 0
#define protocol_RESERVED_MAX 99
2013-12-16 09:00:11 +01:00
2013-12-19 12:32:23 +01:00
/***********************************/
2014-01-07 10:26:09 +01:00
/********* GENERAL PROTOCOLS ***************************************************************************************************/
2014-01-21 14:32:42 +01:00
/***********[ 100 - 199 ]***********/
#define protocol_GeneralMIN 100
2014-01-07 10:26:09 +01:00
#define protocol_General_Status 100
#define protocol_General_Text 101
2013-12-20 09:42:02 +01:00
#define protocol_GeneralMAX 199
2013-12-19 12:32:23 +01:00
/***********************************/
2014-01-07 10:26:09 +01:00
/********* LOBBY PROTOCOLS ***************************************************************************************************/
2014-01-21 14:32:42 +01:00
/***********[ 200 - 299 ]***********/
2014-01-07 10:26:09 +01:00
#define protocol_LobbyMIN 200
2014-02-14 17:12:38 +01:00
#define protocol_Lobby_CreateGame 200
#define protocol_Lobby_StartGame 201
#define protocol_Lobby_JoinGame 202
#define protocol_Lobby_Login 203
#define protocol_Lobby_Refresh 204
#define protocol_Lobby_ClientData 205
#define protocol_Lobby_GameData 206
2014-02-14 17:12:38 +01:00
#define protocol_Lobby_QuerryGameType 207
2014-02-16 01:28:34 +01:00
#define protocol_Lobby_ClientReadyState 208
2013-12-20 09:42:02 +01:00
#define protocol_LobbyMAX 299
2013-12-19 12:32:23 +01:00
/***********************************/
2014-01-07 10:26:09 +01:00
/********* GAMEPLAY PROTOCOLS ***************************************************************************************************/
2014-01-21 14:32:42 +01:00
/***********[ 300 - 399 ]***********/
2013-12-20 09:42:02 +01:00
#define protocol_GameplayMIN 300
#define protocol_Gameplay_PlayerMovementRight 300
#define protocol_Gameplay_PlayerMovementLeft 301
#define protocol_Gameplay_PlayerMovementForward 302
#define protocol_Gameplay_PlayerMovementBackward 303
#define protocol_Gameplay_PlayerLeftTurn 304
#define protocol_Gameplay_PlayerChangeWeapon 305
#define protocol_Gameplay_PlayerShot 306
#define protocol_Gameplay_PlayerJump 307
#define protocol_Gameplay_ObjectPickup 350
#define protocol_Gameplay_ObjectDamage 351
#define protocol_Gameplay_ObjectHealthStatus 352
#define protocol_Gameplay_ObjectPosition 353
#define protocol_Gameplay_ObjectScale 354
#define protocol_Gameplay_ObjectRotation 355
#define protocol_Gameplay_ObjectPositionRotation 356
#define protocol_Gameplay_ObjectEnabled 357
#define protocol_Gameplay_ObjectDisabled 358
#define protocol_Gameplay_ObjectCreate 359
#define protocol_Gameplay_ObjectDelete 360
#define protocol_Gameplay_ObjectCreatePlayer 361
#define protocol_Gameplay_ObjectJoinTeam 362
#define protocol_Gameplay_ObjectLeaveTeam 363
#define protocol_Gameplay_ObjectWeaponCooldown 364
#define protocol_Gameplay_ObjectWeaponEnergy 365
#define protocol_Gameplay_ObjectRespawn 366
#define protocol_Gameplay_ObjectDie 367
#define protocol_Gameplay_ObjectDisconnectPlayer 368
#define protocol_Gameplay_ObjectAction 369
2013-12-20 09:42:02 +01:00
#define protocol_GameplayMAX 399
/************************************/
2014-01-07 10:26:09 +01:00
/*********** PROTOCOL MACROS ***************************************************************************************************/
2013-12-20 09:42:02 +01:00
/************************************/
2014-02-12 09:02:44 +01:00
2013-12-20 09:42:02 +01:00
inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
2013-12-09 11:57:34 +01:00
#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H