2014-02-13 09:58:14 +01:00
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#ifndef CRYSTALFORMATION_H
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#define CRYSTALFORMATION_H
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#include "StaticObject.h"
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namespace GameLogic
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{
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class CrystalFormation : public StaticObject
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{
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public:
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CrystalFormation(void);
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2014-02-14 09:53:02 +01:00
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CrystalFormation(Oyster::Physics::ICustomBody *rigidBody
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,int objectID,Oyster::Math::Float shreddingDamage);
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2014-02-13 09:58:14 +01:00
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~CrystalFormation(void);
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2014-02-14 09:53:02 +01:00
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Oyster::Math::Float getShreddingDamage();
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2014-02-13 09:58:14 +01:00
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private:
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Oyster::Math::Float shreddingDamage;
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};
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}
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#endif
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