Danbias/Code/Game/GameLogic/ExplosiveCrate.cpp

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#include "ExplosiveCrate.h"
using namespace GameLogic;
ExplosiveCrate::ExplosiveCrate(void)
:DynamicObject()
{
this->shreddingDamage = 0;
this->pushForce = 0;
this->ExplosionRadius = 0;
}
ExplosiveCrate::ExplosiveCrate(Oyster::Physics::ICustomBody *rigidBody,ObjectSpecialType type, int objectID,Oyster::Math::Float shreddingDamage, Oyster::Math::Float3 pushForce, Oyster::Math::Float ExplosionRadius)
:DynamicObject(rigidBody,ExplosiveCrate::ExplosiveCrateCollision, type, objectID)
{
this->shreddingDamage = shreddingDamage;
this->pushForce = pushForce;
this->ExplosionRadius = ExplosionRadius;
}
ExplosiveCrate::~ExplosiveCrate(void)
{
}